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Parallels 13 very slow
Parallels 13 very slow












parallels 13 very slow

Matter Eater sadly does not dig through Cursed Rock. If you happen to obtain the spell Matosade (most likely from killing the Sauvojen Tuntija miniboss) and also either get the Unlimited Spells perk or one of the Greek letter spells (potentially from the Ylialkemisti miniboss), you will be able to very easily and quickly dig through the entire cursed section with just 4-5 Matosades. The benefit of this method is that it doesn't require any limited-use spells. One can end up on the other side of the wall using a wand with ~150 mana charge speed with this method in under 20 minutes if they are skilled at digging. This issue can be fixed with Horizontal Path.Īlternatively or in addition, a high–mana charge speed wand with Quadruple Scatter Spell Luminous Drill and Chainsaws can allow for a player to make slow but steady digging process through the wall. The Projectile Repulsion Shield perk can significantly increase the velocity of Black Hole, but can introduce some terrible inaccuracy. If you don't have any speed modifiers then you may need about 36 black hole charges to pierce the whole wall, 9 of which are needed for the cursed rock section (a wand with Black Hole as an Always Cast is a godsend for this). To dig through the wall, the fastest method is to bring a wand with Speed Up or Light Shot, and at least 6 black holes (possibly doable with at least 4).

parallels 13 very slow

Crossing the section in its core will cause heavy damage to you while within the area. Not only will you need to dig through a giant wall made of Extremely Dense Rock (which is roughly the width of the Lake), but unlike most, it has a part made entirely of a deadly material known as Cursed Rock. To reach a parallel world, you will need a good digging wand with powerful spells like Black Hole, Ground To Sand or Matosade.

parallels 13 very slow

However, activating a Meditation Cube portal or Buried Eye portal in a Parallel World will create a helpful shortcut to/from the Main world, because the exit-portal from those rooms will always lead to the most recently used entrance-portal. This quirk however means that it is very easy to return to the starting world. Entering most portals while in a Parallel World will send you back to the starting world, so it is generally required to dig into the Holy Mountain in order to progress to the next area.














Parallels 13 very slow